
Traveller-digest     Tuesday, October 26 1999     Volume 1999 : Number 1262



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

[none]
Re: Norris the Man 
Re: Norris the Man
Re Level 0 and CT
Re: Mining the TML
Re Nobles
Ihatei and Keynesianism
Re: Fellow Traveller
Re: 
Re: Re: China in Space
Re: TML Members as resources
Re: My 3D work
Re: TML Members as resources
Re: BD Crush Depth
Re: BD Crush Depth
Re: Honoring J. Andrew Keith
Re: Re Traveller and the modern era
Re: Ihatei and Keynesianism
Re: TML Members as resources
Re: HOW tactical are a ship's lasers?
Re: Honoring J. Andrew Keith
Re: Norris the Man
Re: BD Crush Depth
RE: I-WAR (independence war): Traveller?? 

----------------------------------------------------------------------

Date: Tue, 26 Oct 1999 16:37:07 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>> Thanks for the kind words, guys.  I've never actually *seen* Carboard
>> Heroes, but I've heard good things about 'em.  Actually, for my Trav game
>> (still in development) I was thinking about making up some of those chits
>> with silhouettes of Trav characters on them, like you used to get with
>> Snapshot or AHL.  I take it Cardboard Heroes were larger?
>
>They were basically miniatures sized.  25mm, IIRC.  Been awhile since I've
>seen some IRL.
>
>Keven

15mm overall height, 10x10mm base
arrived as strips like so (but images, not text ;)
+-----+---------------+---------------+-----+
|     |   Front       | Back          |     |
|     | Feet     head | head     feet |     |
+-----+---------------+---------------+-----+

the two squares are overlapped to form the base; the base sections were
slit half-way along the stips long  axis from the edge inward, to
interlock. Mine, I taped and put in a spare SJG pocket box, on their sides.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Tue, 26 Oct 1999 13:40:53 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: Norris the Man 

Keven R. Pittsinger writes:
> > Any comment on C. Northcote Parks observations about the deleterious
> > effects of overtaxation?
> 
> I don't think the current US government subscribes to that religion.  
> <ducking>

Well, no, by definition 'overtaxing' means excessive taxation, which must then have deleterious effects.  The issue of debate is what level of taxation is excessive ;)

------------------------------

Date: Tue, 26 Oct 1999 15:32:16 -0500 (CDT)
From: Cynthia Higginbotham <cyhiggin@pipeline.com>
Subject: Re: Norris the Man

> >IIRC, not having the canonical info right in front of me at this moment, a
> >Warrant basically says "You are ordered to help the bearer in any way you
> >can because he is working for the best interests of the Imperium."  The
> >implication is that the bearer *will* have to give an accounting down the
> >line someplace. If he does the job right, he's a hero. If he screws the
> >pooch, he's less than zero. The Warrant puts the full responsibility *and*
> >blame on the bearer.  Ghods help him if he screws up.
> 
> You are 100% correct. That's how an Imperial Warrant is described in _The
> Kinunir_. The part I take issue with is the 'bearer' bit. There's no good
> reason for it, and the potential for disaster in case it fell into

Of course there is a reason for it; re-read the scene in "The Three
Musketeers" where the Countess de Winter gets Cardinal Richelieu to
issue her the original inspiration for the Imperial Warrant.  The
reason: plausible deniability.  De Winter wanted the warrant to CYA
herself against Richelieu later having her hanged for the assassination
he was commissioning, and Richelieu didn't want to explicitly spell
out that he was commissioning an assassination on paper. "the bearer"
allows him to shaft de Winter later, anyway, by claiming that the warrant
obviously fell in the wrong hands. (If he'd wanted to--it never got that
far) It also provided the plot device for D'Artagnan to get away with
his actions when he got his hands on the warrant.

To sum up: two reasons for "bearer-warrants": plausible 
deniability, and plot device.  One in-game, one game mechanic.

(And it was a cool bit in "The Three Musketeers"...)

				--Cynthia

------------------------------

Date: Tue, 26 Oct 1999 16:45:59 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Level 0 and CT

>> >>>>>>>>
>>Notice, no level-0 skills. What are they? Are they something like this
>>C++ or Graphical User Interface people keep talking about? Sorry, I have
>>no time for that. I'm busy getting the sprite movement routines on the
>>8 bit nintendo machine working.
>
[snip]
>Joe can teach up to Traveller-2 and AD&D-1. He can't teach GURPS (this is
>CT, no level 0 skills) and Instruction cannot be taught. This is really a
>side effect of the instruction skill which is really to be used to train
>troops in say, using a new weapon.
>
Funny, every version of CT I've seen has 0-level skills.... see weapons
expertise (Traveller Book, p21) and the section on default skills, (ibid,
p29). Besides, Instruction is not available unless you use Supp 4, Bk 4,
Bk5, bk6 or bk 7.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Tue, 26 Oct 1999 21:46:47 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Mining the TML

Sethkimmel@aol.com writes:

>I just got a job offer today! Yeh; I'll be able to buy T5...:-) Does this
>mean my persuasion-0 has just gone up to 1?

Congratulations!

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Tue, 26 Oct 1999 17:10:00 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Nobles

>>I really don't understand the Noble career from Supplement 4.  The
>>best way I can interpret the career path there is to claim that a
>>starting Noble character is a potential *heir* of a noble, and that the
>>rank he ends up with depends on whether he inherited the title itself
>>or ended up with just a courtesy title of some kind.
>
>That's pretty much the way I interpret it. It is odd even if you interpret
>a ducal title as a planetary title, but it does help a little. It's a lot
>beter than assuming that he wound up as Duke of Glisten.
>
One of the other things I have done in order to make sense of PC Dukes,
especially from the Noble career, is assume that some offices are
subordinate offices, for example:

His Grace, Wm Hamford, Court Duke of Regina, Castellan to His Grace, the
Duke of Regina. Put him right up there in the big-wigs, but NOT as a ruler.
He was enfeofed with a small vinyard estate in the subsector, and for his
county and marquisates, he'd recieved minor bodies in the regina system
(Read as large asteroids to do with as he pleased, so long as he doesn't
sell them whole!).

The noble career in Supp 4 (and MT) is obviously some form of
interplanetary traveller, just look at the skills and goodies. I don't feel
it would work well for planetary nobility (which, BTW, I use IMTU;
Planetary Barons rank below imperial barons, higer ranks rate between
imperial barons and viscounts, at least through dukes, and generally get a
corresponding imperial title, and planetary archdukes, prices, kings,
emperors, and such usually get an imperial title of Marquis.)

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Tue, 26 Oct 1999 17:37:52 -0400 (EDT)
From: jmaclean@ix.netcom.com
Subject: Ihatei and Keynesianism

On 10/26/99 19:52:32 you wrote:
>
>Tue, 26 Oct 1999 16:27:58 +0200 (METDST) Hans Rancke-Madsen <rancke@diku.dk> wrote:
>> >Giving ihatei 2nd line ships to work with is actually a *good* thing for
>> the 
>> >Hierate in that it promotes new shipbuilding.
>> 
>> That is a fallacy that crops up with distressing regularity. While military
>> spending is good for the lucky part of the society that gets to build and
>> man the hardware, someone else (a lot of them) has to go without something
>> else (a lot of it). SOMEBODY ALWAYS PAYS. If a clan lord gives away his
>> military ships when they are 30 years old, he has to replace them more
>> often than his Imperial oppo. That means he can't afford as many. The
>> fact that his shipbuilding section will be burning incense in his praise
>> doesn't alter that.
>
>Hmm... Well, the "SOMEBODY ALWAYS PAYS" part is actually a subject of much debate in today's 
politics, and has been at least since (in the thirties or forties, IIRC) John Maynard Keynes 
first put forth his theory about the benefits of government spending.
> According to this theory, an expansive financial policy not only means that the government 
employees earn money, but they pay taxes and buy other goods, which helps put more people into 
work, who pay taxes and buy other goods, etc.

Keynes' point was that an economy does not necessarily quickly return to its long-run, full-
employment equilibrium.  A little government deficit-spending "pump priming" could stimulate it 
and move it to that equilibrium more quickly, thus saving everyone a lot of economic pain.  

Keynesianism does _not_ say that government spending can somehow create a "free lunch" where 
nobody pays.

obtrav: An Aslan lord might be advised by his wives to pay to equip an ihatei fleet only if his 
clan's economy were in a persistent slump. 


- ------------------
Jim MacLean
Economist, Traveller Fan
Co-Author GT: Far Trader

------------------------------

Date: Tue, 26 Oct 1999 14:46:49 -0700 (PDT)
From: Craig Berry <cberry@cinenet.net>
Subject: Re: Fellow Traveller

[wrt Banksian hypercommunism and lack of property...]

> I don't agree with this from a psychological point of view. I think
> people need a sense of ownership of some items. I also think this stems
> for personal space and privacy issues (which means it's variable
> depending on cultural norms). As an example, look at Israeli Kibbutz's
> or hunter-gatherer societies. MOST items are held in communal ownership,
> but certain items such as toiletries, clothing, and weapons (sometimes),
> are considered personal and thus "privately owned".

I get the sense that this is true for the Culture (Banks' hypercommunist
society) as well.  Several characters have trinkets or clothing or the
like which they are fondly attached to.  It's just that in a world where
anything can be fabricated effortlessly on demand, nothing below the scale
of a starship has 'intrinsic' worth enough to be an 'economic object'; all
objects' values are sentimental and personal.  I don't steal your hat not
because it's your 'property', but because I know you like it, I'm polite,
and I can fabricate one just like it in two seconds...though this in
itself might be considered rather gauche.  It's a subtle difference, but
one I find I can understand well and imagine living with. 

And again, it's pretty clear (though kept mostly implicit) that a good
deal of social and genetic engineering has been done to make its citizens
fit the Culture, limiting their greed and avarice, mostly through shared
sense of "appropriateness," of what constitutes undue and uncivilized
excess and will earn you social disapproval.

- -- 
   |   Craig Berry - cberry@cinenet.net
 --*--  http://www.cinenet.net/users/cberry/home.html
   |   "They do not preach that their God will rouse them
      a little before the nuts work loose." - Kipling

------------------------------

Date: Tue, 26 Oct 1999 17:48:25 EDT
From: Sethkimmel@aol.com
Subject: Re: 

In a message dated 10/26/99 8:38:26 PM !!!First Boot!!!, aramis@gci.net 
writes:

<< They were basically miniatures sized.  25 mm, IIRC.  Been awhile since I've
 >seen some IRL.
 >
 >Keven
 
 15 mm overall height, 10x10mm base
 arrived as strips like so (but images, not text ;) >>

The Traveller cardboard heroes were 15mm.s. The fantasy cardboard heroes were 
(and are in the reprint...) 25mm.s. I wonder IF the Traveller ones are ever 
redone what scale they will be in? I'm torn. MY Seeker games deckplans (btw; 
has anyone ever seen the X-boat,X-boat tender, Scout plans in 25 mm?) are in 
25, but my GDW stuff (like AHL,and Snapshot for example...) are in 15mm.

Seth

------------------------------

Date: Tue, 26 Oct 1999 22:17:26 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: Re: China in Space

Brian Burger <yh728@victoria.tc.ca> writes:
>Does the UK have an actual space program right now? Aside from
>participation in that French/European (Adriane? sp?) rocket or Russian
>ones?

Ariane - current most successful commercial launcher IIRC.

The UK space programme is part of the European Space Agencies' effort to a
greater extent. Most funds (again IIRC) are focused on remote sensing. And
we build a lot of solar panels (ISTR the Intl Space stn and the Hubble have
BAe panels).

It's not a big programme; shame they didn't fund HOTOL.

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Wed, 27 Oct 1999 00:03:25 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: TML Members as resources

>> >Exodus can't be more than a dozen pages of the Old
>> >Testament, so you'd have a pretty good chance of hitting it if you looked
>> >at the Book/Chapter headings at the top of the page when flicking through
>> >for it.

>> 37 pages in my New American Edition.

>54 in Scofield, but well annotated :-)

That would be the SJG version then?

------------------------------

Date: Wed, 27 Oct 1999 09:12:34 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: My 3D work

Dear Folks -

Andy Akins said:
>Go to my website (http://www.truserve.com/~igor/traveller/) and enter the
>Ship Gallery - you can see two pictures that I've done.

Can I add my recommendation that you do this? The pics are GREAT!

>The deckplans for the LF-78 are being redone

Lookin forward to them!

>(although the L-2 stats won't be available till after the THUDDD
>entry period).

_Love_ the way the lifepod is written up as an advertising flyer!

Excellent work, Andrew!
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Wed, 27 Oct 1999 00:03:25 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: TML Members as resources

>> >Exodus can't be more than a dozen pages of the Old
>> >Testament, so you'd have a pretty good chance of hitting it if you looked
>> >at the Book/Chapter headings at the top of the page when flicking through
>> >for it.

>> 37 pages in my New American Edition.

>54 in Scofield, but well annotated :-)

That would be the SJG version then?

------------------------------

Date: Wed, 27 Oct 1999 00:04:59 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re: BD Crush Depth

>>Crush depth in Vehicles is a multiple of >DR, which is why the Intrepit
>>has a crush depth of 140 miles....

>I can't agree with that. The formulas below are from page 133 of GURPS
>vehicles. The depths don't get into the really ridiculous range (IMO) until
>you get to Marine Commando Battle Dress GT:SM style. Depth is in yards
>(meters). You'll have to convert to Atm. as I don't have depth tables handy.

>(DR+10)x0.25x10=CD (yards) Extra light frame
>(DR+10)x0.5x10=CD (yards) light frame
>(DR+10)x1.0x10=CD (yards) medium frame
>(DR+10)x2.0x10=CD (yards) heavy frame
>(DR+10)x4.0x10=CD (yards) extra heavy frame

The Intrepid Grav Tank has DR 10,000 and Extra Heavy Frame.

I have been trying to figure the frame strength required for ships given a G
rating. I presume there is some way of converting crush depth force to equate to
an acceleration force. One atmosphere = 1 kg per square cm.

How would I convert that to check for maximum G rating of a ship? 

A 1G Beowulf masses around 250 tonnes, so when accelerating it undergoes a force
of 2,500,000 Newton's.

A standard non-military ship in GT has DR 100, medium frame, giving a crush
depth of 1100 yards (ignoring the divide by 2 for a non submersible hull). How
many atmospheres is this? 

How do I convert between the two?

------------------------------

Date: Tue, 26 Oct 1999 16:42:12 -0700 (PDT)
From: Anthony Jackson <ajackson@molly.iii.com>
Subject: Re: BD Crush Depth

John Buston writes:
> 
> I have been trying to figure the frame strength required for ships given a
> G rating. I presume there is some way of converting crush depth force to
> equate to an acceleration force. One atmosphere = 1 kg per square cm.

Well, GURPS Vehicles is a bit inconsistent here; for the most part, DR is not added to frame strength at all (thus, the fact it affects crush depth is inconsistent).  Given other formulae, a relatively realistic max thrust for an uncompensated ship is 0.1 tons per body hit point.

------------------------------

Date: Wed, 27 Oct 1999 09:33:49 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: Honoring J. Andrew Keith

Dear Folks -

Can I throw my hat into the ring? The best suggestion I have seen so far is Jeff
Zeitlin's.

Either create the "J. Andrew Keith"-class as a class of IISS survey vessels, OR
name a single large IISS vessel as the "J. Andrew Keith" (my personal
preference).

If the latter is chosen, can I add weight to the AHL choice? I think it is *the*
canonical "large Traveller vessel", even more so than the Tigress - it is more
detailed, had complete plans done, and has a full history. This attention to
detail is a hallmark of the Keith brothers' work, and here is a way it can be
honoured.
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Tue, 26 Oct 1999 19:47:17 -0400
From: "Eric Freitas" <ericfrei@gte.net>
Subject: Re: Re Traveller and the modern era

>Of course, any breakthroughs on anti-gravity, fusion drives or other
>cheap-n-easy ways to orbit will likely change my predictions dramatically.

>-John Snead jsnead@netcom.com


Here's to hoping!

Don't forget that genetic engineers can now build artificial chromosomes
for germline modification of organisms.  Cool!

Eric

------------------------------

Date: Tue, 26 Oct 1999 20:25:28 EDT
From: Sethkimmel@aol.com
Subject: Re: Ihatei and Keynesianism

In a message dated 10/26/99 9:39:03 PM !!!First Boot!!!, 
jmaclean@ix.netcom.com writes:

<< Keynes' point was that an economy does not necessarily quickly return to 
its long-run, full-
 employment equilibrium.  A little government deficit-spending "pump priming" 
could stimulate it 
 and move it to that equilibrium more quickly, thus saving everyone a lot of 
economic pain.   >>

Keynes made the same mistake that Marx did; they didn't take into account 
human selfishness. Keynes (if I remember correctly...) stated that the 
deficit spending to eliminate recessions should be offset by the Government 
overtaxing during good times. This would serve the twofold purpose 1) 
fighting inflation and 2) creating a surplus for fighting the next recession. 
The problem is that people don't want to pay during the good times, yet want 
help during the bad times, (and politicians take full advantage of this, 
using the power of taxing and government spending as vote bribery...) which 
creates the debt...Likewise Communism doesn't work because you need people 
who are willing to selflessly work for the benefit of the whole, and 
leaders/managers who won't exploit the system for their own gain. I for one 
can't see too many people who are willing to work hard without the benefits 
of capitalism (myself included). After all, I want enough extra income to buy 
Traveller products...:-)

------------------------------

Date: Tue, 26 Oct 1999 20:28:51 EDT
From: Sethkimmel@aol.com
Subject: Re: TML Members as resources

In a message dated 10/26/99 11:10:57 PM !!!First Boot!!!, 
John.Buston@tesco.net writes:

<< 54 in Scofield, but well annotated :-)
 
 That would be the SJG version then?
  >>

this is borderline blasphemy. How many D6 of damage does the "Hand of G-D 
smite thee" hit you with?...:-)

------------------------------

Date: Wed, 27 Oct 1999 10:22:14 +1000
From: david.d.jaques-watson@centrelink.gov.au
Subject: Re: HOW tactical are a ship's lasers?

Dear Folks -

Rob said:
>3) If I very roughly translated starship damage to MT values, a 2-2-0-0
>laser might do on the order of 2000 'points' of damage to a non-ship
>target (a person in battledress, for example) at 30,000-60,000 km.
>Does the area of effect increase as range decreases?

One of the changes that should be made to MT, IMHO, is to divide the stated
damage for starship weaponry by 10. (The following figures are from memory -
they'll be a little off, but in the right ballpark). This means that a Y-gun
does (about) 30d6 damage, while a ship's laser does 60d6 damage (with a much
greater Pen, of course). To me, this gives a better feel for the range of
weaponry, rather than having "mega-damage" weapons aboard ship (Rifts players
will understand).

To forestall criticism from FF&S gearheads (e.g. "a ship's laser has a 1 m
mirror rather than a tank's 10 cm mirror, therefore bigger area therefore more
damage" etc etc), I made this decision IMTU as more of a game balance thing. It
still makes starship weapons fearsome - I don't care if you are in BD, if you
are hit, you'll fry - but keeps them on the same scale as the rest of the
weaponry in MT.

BTW, this is in addition to the TML errata that multiplies the MT starship hit
points by 10. Forex, a ship's fusion gun (Pen 103, Dam ? 80?) vs a scout ship
(AV 40, 100? HP) will still pretty much toast the ship as per the ship combat
rules, but not totally and utterly and completely catastrophically destroy it
(i.e. the original 800d6 vs 100 hp = no ship any more, at all, not even one
little bit).

The area of effect of the weapon (Rob's original question!) is given in
_Striker_, and possibly in MT. My rules are at home, so can someone else look up
_Striker: Book 2_, "Integrating Striker with HG" or the MT Player's Manual?
- ------------------------------------------------------------------------
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"
- ------------------------------------------------------------------------
REQ'D DISCLAIMER - material & opinions contained within are solely those
of the author and do not necessarily represent, in whole or in part, the
position of Centrelink or any other Commonwealth Government agency.
- ------------------------------------------------------------------------

------------------------------

Date: Tue, 26 Oct 1999 20:31:33 EDT
From: Sethkimmel@aol.com
Subject: Re: Honoring J. Andrew Keith

In a message dated 10/26/99 11:48:06 PM !!!First Boot!!!, 
david.d.jaques-watson@centrelink.gov.au writes:

<< If the latter is chosen, can I add weight to the AHL choice? I think it is 
*the*
 canonical "large Traveller vessel", even more so than the Tigress - it is 
more
 detailed, had complete plans done, and has a full history. This attention to
 detail is a hallmark of the Keith brothers' work, and here is a way it can be
 honoured. >>

I concur, along with Bowman Prime being renamed "Keith"....

------------------------------

Date: Tue, 26 Oct 1999 18:33:06 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Norris the Man

In mail you write:

>> >IIRC, not having the canonical info right in front of me at this moment, a
>> >Warrant basically says "You are ordered to help the bearer in any way you
>> >can because he is working for the best interests of the Imperium."  The
>> >implication is that the bearer *will* have to give an accounting down the
>> >line someplace. If he does the job right, he's a hero. If he screws the
>> >pooch, he's less than zero. The Warrant puts the full responsibility *and*
>> >blame on the bearer.  Ghods help him if he screws up.
>> 
>> You are 100% correct. That's how an Imperial Warrant is described in _The
>> Kinunir_. The part I take issue with is the 'bearer' bit. There's no good
>> reason for it, and the potential for disaster in case it fell into
>
> Of course there is a reason for it; re-read the scene in "The Three
> Musketeers" where the Countess de Winter gets Cardinal Richelieu to
> issue her the original inspiration for the Imperial Warrant.  The
> reason: plausible deniability.  De Winter wanted the warrant to CYA
> herself against Richelieu later having her hanged for the assassination
> he was commissioning, and Richelieu didn't want to explicitly spell
> out that he was commissioning an assassination on paper. "the bearer"
> allows him to shaft de Winter later, anyway, by claiming that the warrant
> obviously fell in the wrong hands. (If he'd wanted to--it never got that
> far) It also provided the plot device for D'Artagnan to get away with
> his actions when he got his hands on the warrant.
>
> To sum up: two reasons for "bearer-warrants": plausible 
> deniability, and plot device.  One in-game, one game mechanic.

And to (more or less) quote Richelieu. "One must be careful what one
writes... and who one gives it to."

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 26 Oct 1999 18:36:18 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: BD Crush Depth

In mail you write:

> I have been trying to figure the frame strength required for ships
> given a G rating. I presume there is some way of converting crush
> depth force to equate to an acceleration force. One atmosphere = 1 kg
> per square cm.

That's 1 kg*f* per square cm. Or 9.8 newtons.

> How would I convert that to check for maximum G rating of a ship? 

You don't. The stresses are too different. G-rating bracing is along
the thrust axis, and in only one direction along that axis. "Crush"
bracing is "radially" oriented. And braced against *inward* forces.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Tue, 26 Oct 1999 19:38:53 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: I-WAR (independence war): Traveller?? 

www.independencewar.com

Jesse



> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Keven R.
> Pittsinger
> Sent: Monday, October 25, 1999 10:16 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: I-WAR (independence war): Traveller?? 
> 
> 
> > [Ears seriously perking at the Lightwave modelling reference, let alone
> > I-War, which is COOL!]
> > 
> > I had /some/ play time into the game, about mission 8 or so, 
> back when the
> > game came out.  GREAT game, story, graphics, etc.  Best space 
> one yet.  And
> > I was just reading TODAY (talk about coincidence, eh?) about the deluxe
> > version of the game releasing here in the states (you can play 
> and Indie for
> > 18 missions).
> > 
> > I'll have to go back to the website tomorrow and look around 
> for those files
> > you're talking about.  If you CAN substitute your own ship 
> geometry, I smell
> > a new project in the works!!!!!!!!!
> 
> Where's the I-War webpage at?
> 
> Keven
> 
> -- 
> tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
> ------------------------------------------------------------------
> ------------
>                                                      
> Science-Fiction Adventure
>                                                      In Reavers' Deep
> 
> 
> 
> 

------------------------------

End of Traveller-digest V1999 #1262
***********************************

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